Resident Evil
Following our success with Zach Cregger’s Weapons, we had the opportunity to work on his next project: a fresh vision of Resident Evil, following an ordinary guy whose life takes one wrong turn into Raccoon City. Our shadowy, grimly realistic art drew us into familiar yet uncanny streets revealing half-seen glimpses of living nightmares. The campaign helped to convince wary fans of the games alongside broad horror audiences as the film’s box office climbed to $325 million worldwide and counting.


